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・ Match fixing
・ Match fixing in association football
・ Match fixing in Romanian football
・ Match fixing in the Bangladesh Premier League
・ Match fixing investigations of Norwegian Second Division
・ Match for Africa and Joining Forces for the Benefit of Children
・ Match for Michaela
・ Match Game
・ Match Game-Hollywood Squares Hour
・ Match Girl (short story)
・ Match grade
・ Match II
・ Match It
・ Match Mates
・ Match Me in London
Match moving
・ Match of the Century
・ Match of the Century (1953 England v Hungary football match)
・ Match of the Day
・ Match of the Day (novel)
・ Match of the Day (U.S. TV series)
・ Match of the Day 2
・ Match of the Day from Northern Ireland
・ Match of the Day Kickabout
・ Match penalty
・ Match performance indicator
・ Match play
・ Match Point
・ Match point
・ Match Race Germany


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Match moving : ウィキペディア英語版
Match moving

In cinematography, match moving is a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Sometimes referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry.
Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera have begun to change this). Match moving is also distinct from motion control photography, which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera.
Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program. When new animated elements are composited back into the original live-action shot, they will appear in perfectly matched perspective and therefore appear seamless.
As it is mostly software-based, match moving has become increasingly affordable as the cost of computer power has declined; it is now an established visual-effects tool and is even used in live television broadcasts as part of providing effects such as the virtual yellow-down-line in American football.
== Principle ==
The process of match moving can be broken down into two steps.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Match moving」の詳細全文を読む



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